﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FortuneHeavenCommon.DataMap
{
    public partial class animalrecord
    {
        public const string TABLE_NAME = "animalrecord";
        public const string INSERT_SQL = "insert into animalrecord([ID],[RoomName],[RoomID],[TableID],[AnimalBigTimes],[AnimalSmallTimes],[AnimalUserLeftScore],[AnimalSysScore],[AnimalMode],[AnimalColor],[AnimalType],[AnimalFlag],[AnimalInfoEx],[AnimalDes],[EnjonyGameBigTimes],[EnjonyGameSamllTimes],[EnjonyGameSysScore],[EnjoyGameUserLeftScore],[EnjoyGameType],[EnjoyGameDes],[Activetime]) values (@ID,@RoomName,@RoomID,@TableID,@AnimalBigTimes,@AnimalSmallTimes,@AnimalUserLeftScore,@AnimalSysScore,@AnimalMode,@AnimalColor,@AnimalType,@AnimalFlag,@AnimalInfoEx,@AnimalDes,@EnjonyGameBigTimes,@EnjonyGameSamllTimes,@EnjonyGameSysScore,@EnjoyGameUserLeftScore,@EnjoyGameType,@EnjoyGameDes,@Activetime)";
        public const string UPDATE_SQL = "UPDATE animalrecord SET [ID]=@ID,[RoomName]=@RoomName,[RoomID]=@RoomID,[TableID]=@TableID,[AnimalBigTimes]=@AnimalBigTimes,[AnimalSmallTimes]=@AnimalSmallTimes,[AnimalUserLeftScore]=@AnimalUserLeftScore,[AnimalSysScore]=@AnimalSysScore,[AnimalMode]=@AnimalMode,[AnimalColor]=@AnimalColor,[AnimalType]=@AnimalType,[AnimalFlag]=@AnimalFlag,[AnimalInfoEx]=@AnimalInfoEx,[AnimalDes]=@AnimalDes,[EnjonyGameBigTimes]=@EnjonyGameBigTimes,[EnjonyGameSamllTimes]=@EnjonyGameSamllTimes,[EnjonyGameSysScore]=@EnjonyGameSysScore,[EnjoyGameUserLeftScore]=@EnjoyGameUserLeftScore,[EnjoyGameType]=@EnjoyGameType,[EnjoyGameDes]=@EnjoyGameDes,[Activetime]=@Activetime where ID = @ID";

        /// <summary>
        ///
        /// </summary>
        public Int64 ID
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public string RoomName
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public int RoomID
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public int TableID
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public int AnimalBigTimes
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public int AnimalSmallTimes
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public int AnimalUserLeftScore
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public Int64 AnimalSysScore
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public int AnimalMode
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public int AnimalColor
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public int AnimalType
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public int AnimalFlag
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public string AnimalInfoEx
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public string AnimalDes
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public int EnjonyGameBigTimes
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public int EnjonyGameSamllTimes
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public Int64 EnjonyGameSysScore
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public int EnjoyGameUserLeftScore
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public int EnjoyGameType
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public string EnjoyGameDes
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public DateTime Activetime
        {
            get;
            set;
        }
    }

}
